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Splinter Cell: Conviction Review

Conviction is the latest game in the dramatic Splinter Cell series, following the life of special agent Sam Fisher. The game was met with much anticipation from the public, and upon its release it was quickly established as the next best installment in the series by some, and as a rather unpolished and rushed sequel by others.

The truth maybe lies somewhere inbetween, if you consider all of the game’s aspects carefully, and it’s not hard to see how some were left disappointed by it – while on the other hand, it’s also quite obvious what dragged so many people into loving it even more.

Gameplay

In Conviction, you find yourself on the other side of the barricade, being hunted as a rogue agent by the entire government all around. You’ll have to make your way through the game’s various missions, eventually uncovering the plot behind your framing, and exposing those responsible for getting you into the mess in the first place.

There are several new elements added to the gameplay, such as the ability to mark your targets and follow them around in a discreet manner; you can also interrogate your enemies, trying to find out some useful information about your current situation from them.

The game is much more dark and grim in its setting, reflecting on what Sam Fisher is going through and all the dramatic events surrounding his life at the moment. It should be noted that the characters were especially well-developed, and it was simply a miracle hearing some of the conversations that took place between them at times – there were some unique, golden moments in those lines of speech.

Graphics and System Requirements

The engine used is sort of custom-made – it’s based on the Unreal Engine 2.5, but it’s been heavily upgraded from its predecessor. You’ll get to enjoy various new eye-candy, such as high-resolution textures, smooth and fluid motions on the characters, and last but not least, a much-improved lighting system that finally addresses some of the engine’s longest-standing issues that have previously been criticised quite a lot, such as the square patterns visible in some of the lighting streams.

Despite the technical improvements, the engine isn’t that much heavier on your system, and if you’re able to run regular UE 2.5 games fine, you should see no problems playing Splinter Cell: Conviction either. If you’re seeing framerate drops or other performance issues, try toning down the lighting and model quality settings as those tend to help the most with UE games.

Other

The interrogation system can play a bit wonky at times, and it’s best to make sure there aren’t any enemies around you when attempting to extract information from one of their buddies – at times, even though you fit all the requirements for not being seen, you’ll still receive an unpleasant rush of bad guys storming your position.

Conclusion

It doesn’t quite feel like a Splinter Cell game, the gameplay is a drastic departure from the previous ones and the stealth action has been reformed as well. Is this a bad thing? Depends on what you enjoyed in the previous games in the series.